We had invented Hands On Search, which is a tangible search through the combination of the search engine and a 3D printer. Items could be searched verbally and the item would automatically come out of the machine as a miniature model of the searched item. We offered this first to people who need sense of touch the most, the visually impaired. 3D data were gathered from individuals and corporations who wanted to be involved in this project. This allowed the children at schools for the visually impaired to have more experiences.
Modular Furniture Puzzle consists of acrylic niches, moved on rails arranged on a wall via commands from a smartphone. The phone applicative shows the position of each module in the wall, and dragging them through the touchscreen as the old game Sliding Puzzle, the room layout will be changed. This design emphasizes the user interactivity in two senses: an aesthetic customization of the room and facilitating access to modules unreachable by the user physical restraint, which makes the environment more dynamic according to the user needs and desires, and accessible for a wide range of people.
This is a simple, possible non-electric manpower machine, truly designed for the disabled's social interaction and rehabilitation. For not-being-awkward, it perfectly imitates ordinary person's walking process. As an example, always moves arm the other side of the leg. the leg disabled can climb stairs with this because it can deploy canes. Also the canes can be transformed in to a perfect chair. If not, Lazarus loads canes. As a medical machine, Lazarus is efficient because user can gradually and automatically rehabilitate in normal social interaction, not quit working for rehabilitation
Talk2Me is a Smartphone app that aims to bridge face-to-face communication gap between deaf/hard of hearing and hearing people. Take2Me provides a specific feature—Rotating for Showing Messages—to prompt nonverbal messages such eye contact and facial expressions into communication because nonverbal messages is the most significant part of face-to-face communication and it is the main difference between Computer-mediated Communication (CMC) and face-to-face communication. Take2Me also provides various ways of inputting messages as well as a specific mode for the elderly.
The target audience for the OptumRx Mobile Application is over 2 million members of the OptumRx Mail Service Pharmacy. The goal was to create a one-stop shopping experience for managing medications on-the-go. With the application, members can easily renew, refill and transfer prescriptions to home delivery with a few simple taps. We used a User Centered Design approach and conducted three rounds of Usability tests to ensure the application was easy to use for all age demographics. With consumers always on the move, the OptumRx Mobile Application is like having a pharmacy in their pockets.
Millions of people are affected by permanent hearing loss and become frustrated by everyday tasks. NuWave is an assistive hearing device designed to eliminate the stigma associated with hearing loss. The eyewear, a trendy solution for those with or without prescriptive lenses, utilizes bone conduction to provide the user with crisp, clean sound. This technology translates sound waves into vibrations which travel through the skull bones directly to the cochlea. With its classic style and innovative use of technology, NuWave is the perfect solution for individuals of various hearing abilities.